mirror of
https://github.com/chenasraf/DefinitelyTyped.git
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* fixed hasSystem / getSystem typings * added params to some callbacks * remove "unnecessary-generic" Co-authored-by: David Dunnings <david.dunnings@hoelle.games>
92 lines
3.0 KiB
TypeScript
92 lines
3.0 KiB
TypeScript
export class Engine extends MessageDispatcher {
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constructor(
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containerElementId: string,
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gameClass: new () => GameObject,
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videoDriverClass: new (arg1: HTMLElement, arg2: number, arg3: number) => VideoNullDriver,
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systemClasses?: Array<new () => System>,
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);
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id: number;
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private mContainerElementId;
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private mContainerElement;
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private mVideoDriverClass;
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private mSystemClasses;
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private mStageWidth;
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private mStageHeight;
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private mLastUpdateTime;
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private mFrameNum;
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private mNumUpdates;
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private mMaxUpdatesPerFrame;
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private mLastRenderTime;
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private mSystems;
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private mGameObject;
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private mIsRunning;
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private mIsStarted;
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private mIsPanic;
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private mRAFHandle;
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private mViewport;
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private mVideo;
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private mPaused;
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private mUnpausing;
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private mPauseOnHide;
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private mPauseOnBlur;
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private mTagCache;
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private mGameClass;
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private mStage;
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private mWasStopped;
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private mFrameTimes;
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private mUseHiDPR;
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private mPendingDispose;
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__initialize(): void;
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private __update;
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pause(): void;
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resume(): void;
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__setUnpaused(): void;
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private __bootViewport;
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private __bootSystems;
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__checkVisibility(): void;
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private __bootStage;
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private __onVisibilityChangeFallback;
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__onVisibilityChange(): void;
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hasSystem(systemTypeName: any): boolean;
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private __addSystem;
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getSystem<T>(typeName: T): T | null;
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private __bootVideo;
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start(): void;
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stop(): void;
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destroy(): void;
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__dispose(): void;
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private __internalUpdate;
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private __internalSystemPostUpdate;
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private __internalSystemRender;
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protected onTagUpdated(child: GameObject, oldTag: string | null, newTag: string | null): void;
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protected onChildrenAdded(child: GameObject, parent: any): void;
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protected onChildrenChanged(child: GameObject): void;
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protected onChildrenRemoved(child: GameObject): void;
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protected onComponentAdded(child: GameObject, component: Component): void;
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protected onComponentRemoved(child: GameObject, component: Component): void;
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set ups(arg: number);
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get ups(): number;
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get viewport(): Viewport;
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get containerElement(): Element;
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set pauseOnHide(arg: boolean);
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get pauseOnHide(): boolean;
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set pauseOnBlur(arg: boolean);
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get pauseOnBlur(): boolean;
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get isPaused(): boolean;
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get stage(): Stage;
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get containerElementId(): string;
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set useHiDPR(arg: boolean);
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get useHiDPR(): boolean;
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get frameNum(): number;
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get numUpdates(): number;
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set maxUpdatesPerFrame(arg: number);
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get maxUpdatesPerFrame(): number;
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}
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import { MessageDispatcher } from './messages/MessageDispatcher';
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import { System } from './core/System';
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import { GameObject } from './core/GameObject';
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import { Viewport } from './core/Viewport';
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import { Stage } from './display/Stage';
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import { VideoNullDriver } from './drivers/VideoNullDriver';
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import { Component } from './core/Component';
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