mirror of
https://github.com/chenasraf/stimvisor.git
synced 2026-05-17 17:38:11 +00:00
217 lines
5.5 KiB
Go
217 lines
5.5 KiB
Go
package main
|
|
|
|
import (
|
|
"context"
|
|
"path/filepath"
|
|
|
|
"github.com/chenasraf/stimvisor/config"
|
|
"github.com/chenasraf/stimvisor/dirs"
|
|
"github.com/chenasraf/stimvisor/logger"
|
|
"github.com/chenasraf/stimvisor/native"
|
|
"github.com/chenasraf/stimvisor/screenshots"
|
|
"github.com/chenasraf/stimvisor/server"
|
|
"github.com/chenasraf/stimvisor/steam"
|
|
"github.com/wailsapp/wails/v2/pkg/runtime"
|
|
)
|
|
|
|
// App struct
|
|
type App struct {
|
|
ctx context.Context
|
|
server server.InternalServer
|
|
}
|
|
|
|
// NewApp creates a new App application struct
|
|
func NewApp() *App {
|
|
return &App{}
|
|
}
|
|
|
|
// startup is called when the app starts. The context is saved
|
|
// so we can call the runtime methods
|
|
func (a *App) startup(ctx context.Context) {
|
|
logger.Init()
|
|
a.server = server.StartServer()
|
|
a.ctx = ctx
|
|
}
|
|
|
|
func (a *App) shutdown(ctx context.Context) {
|
|
// ctx, cancel := context.WithTimeout(ctx, 1*time.Second)
|
|
// defer cancel()
|
|
|
|
logger.Info("Shutting down server")
|
|
if err := a.server.Server.Shutdown(ctx); err != nil {
|
|
logger.Error("Shutdown error: %s", err)
|
|
}
|
|
|
|
logger.Info("Server shutdown complete")
|
|
|
|
// select {
|
|
// case <-a.server.Stop:
|
|
// logger.Info("Server stopped")
|
|
// case <-ctx.Done():
|
|
// logger.Warn("Server shutdown timed out")
|
|
// }
|
|
}
|
|
|
|
func LibraryMetaInfo(err error) LibraryInfo {
|
|
return LibraryInfo{Error: err.Error()}
|
|
}
|
|
|
|
type LibraryInfo struct {
|
|
Error string `json:"error,omitempty"`
|
|
SteamDir string `json:"steamDir"`
|
|
UserDir string `json:"userDir"`
|
|
GameDirs []string `json:"gameDirs"`
|
|
SyncDir string `json:"syncDir"`
|
|
}
|
|
|
|
func (a *App) GetLibraryInfo() LibraryInfo {
|
|
p, err := dirs.GetSteamDirectory()
|
|
if err != nil {
|
|
return LibraryMetaInfo(err)
|
|
}
|
|
userDir, err := dirs.GetSteamUserDirectory()
|
|
if err != nil {
|
|
return LibraryMetaInfo(err)
|
|
}
|
|
// fmt.Printf("User Dir: %s\n", userDir)
|
|
userId := filepath.Base(userDir)
|
|
gd, err := steam.GetAllDirs(userId)
|
|
if err != nil {
|
|
return LibraryMetaInfo(err)
|
|
}
|
|
syncDir, err := dirs.GetSyncDirectory()
|
|
if err != nil {
|
|
return LibraryMetaInfo(err)
|
|
}
|
|
out := LibraryInfo{
|
|
SteamDir: p,
|
|
GameDirs: gd,
|
|
UserDir: userDir,
|
|
SyncDir: syncDir,
|
|
}
|
|
|
|
return out
|
|
}
|
|
|
|
type ScreenshotCollectionResponse struct {
|
|
Error string `json:"error,omitempty"`
|
|
ScreenshotCollections []screenshots.ScreenshotCollection `json:"screenshotCollections"`
|
|
}
|
|
|
|
func ScreenshotCollectionError(err error) ScreenshotCollectionResponse {
|
|
logger.Error("Returning error: %s", err)
|
|
return ScreenshotCollectionResponse{Error: err.Error()}
|
|
}
|
|
|
|
const SHORT_SCREENSHOTS_LIMIT = 5
|
|
|
|
func (a *App) GetScreenshots() ScreenshotCollectionResponse {
|
|
screenshotsDirPaths, err := screenshots.GetAllDirs()
|
|
if err != nil {
|
|
logger.Error("Returning error: %s", err)
|
|
return ScreenshotCollectionError(err)
|
|
}
|
|
screenshotsDirs := []screenshots.ScreenshotCollection{}
|
|
for _, path := range screenshotsDirPaths {
|
|
scr, err := screenshots.NewScreenshotsDirFromPath(path, SHORT_SCREENSHOTS_LIMIT)
|
|
if err != nil || len(scr.Screenshots) == 0 {
|
|
if err != nil {
|
|
logger.Warn("Error fetching screenshots for %s:\n %s", scr.GameId, err)
|
|
}
|
|
continue
|
|
}
|
|
screenshotsDirs = append(screenshotsDirs, scr)
|
|
}
|
|
return ScreenshotCollectionResponse{ScreenshotCollections: screenshotsDirs}
|
|
}
|
|
|
|
func (a *App) GetScreenshotsForGame(gameId string) ScreenshotCollectionResponse {
|
|
screenshotsDirPath, err := screenshots.GetDirForGame(gameId)
|
|
if err != nil {
|
|
logger.Error("Returning error: %s", err)
|
|
return ScreenshotCollectionError(err)
|
|
}
|
|
screenshotsDir, err := screenshots.NewScreenshotsDirFromPath(screenshotsDirPath, 0)
|
|
if err != nil {
|
|
return ScreenshotCollectionError(err)
|
|
}
|
|
return ScreenshotCollectionResponse{ScreenshotCollections: []screenshots.ScreenshotCollection{screenshotsDir}}
|
|
}
|
|
|
|
func (a *App) ManageScreenshot(path []string, action string) error {
|
|
for _, p := range path {
|
|
err := screenshots.ManageScreenshot(p, screenshots.ScreensotAction(action))
|
|
if err != nil {
|
|
return err
|
|
}
|
|
}
|
|
return nil
|
|
}
|
|
|
|
type GamesResponse struct {
|
|
Error string `json:"error,omitempty"`
|
|
Games []steam.GameInfo `json:"games"`
|
|
}
|
|
|
|
func GamesError(err error) GamesResponse {
|
|
logger.Error("Returning error: %s", err)
|
|
return GamesResponse{Error: err.Error()}
|
|
}
|
|
|
|
func (a *App) GetGames() GamesResponse {
|
|
userId, err := dirs.GetUserId()
|
|
if err != nil {
|
|
logger.Error("Returning error: %s", err)
|
|
return GamesError(err)
|
|
}
|
|
gameDirPaths, err := steam.GetAllDirs(userId)
|
|
if err != nil {
|
|
logger.Error("Returning error: %s", err)
|
|
return GamesError(err)
|
|
}
|
|
games := []steam.GameInfo{}
|
|
for _, path := range gameDirPaths {
|
|
gameId := filepath.Base(path)
|
|
gameInfo, err := steam.GetGameInfo(gameId)
|
|
if err != nil {
|
|
continue
|
|
}
|
|
games = append(games, gameInfo)
|
|
}
|
|
return GamesResponse{Games: games}
|
|
}
|
|
|
|
type GameInfoResponse struct {
|
|
Error string `json:"error,omitempty"`
|
|
Game steam.GameInfo `json:"game"`
|
|
}
|
|
|
|
func GameInfoError(err error) GameInfoResponse {
|
|
logger.Error("Returning error: %s", err)
|
|
return GameInfoResponse{Error: err.Error()}
|
|
}
|
|
|
|
func (a *App) GetGameInfo(gameId string) GameInfoResponse {
|
|
gameInfo, err := steam.GetGameInfo(gameId)
|
|
if err != nil {
|
|
logger.Error("Returning error: %s", err)
|
|
return GameInfoError(err)
|
|
}
|
|
return GameInfoResponse{Game: gameInfo}
|
|
}
|
|
|
|
func (a *App) OnWindowResize() {
|
|
config := config.GetConfig()
|
|
|
|
w, h := runtime.WindowGetSize(a.ctx)
|
|
// fmt.Printf("OnWindowResize: %d, %d\n", w, h)
|
|
config.WindowWidth = w
|
|
config.WindowHeight = h
|
|
|
|
config.Save()
|
|
}
|
|
|
|
func (a *App) NativeOpen(path string) error {
|
|
return native.NativeOpen(path)
|
|
}
|