Files
stimvisor/frontend/wailsjs/go/models.ts

176 lines
4.6 KiB
TypeScript
Executable File

export namespace main {
export class GamesResponse {
error?: string;
games: steam.GameInfo[];
static createFrom(source: any = {}) {
return new GamesResponse(source);
}
constructor(source: any = {}) {
if ('string' === typeof source) source = JSON.parse(source);
this.error = source["error"];
this.games = this.convertValues(source["games"], steam.GameInfo);
}
convertValues(a: any, classs: any, asMap: boolean = false): any {
if (!a) {
return a;
}
if (a.slice && a.map) {
return (a as any[]).map(elem => this.convertValues(elem, classs));
} else if ("object" === typeof a) {
if (asMap) {
for (const key of Object.keys(a)) {
a[key] = new classs(a[key]);
}
return a;
}
return new classs(a);
}
return a;
}
}
export class LibraryInfo {
error?: string;
steamDir: string;
userDir: string;
gameDirs: string[];
syncDir: string;
static createFrom(source: any = {}) {
return new LibraryInfo(source);
}
constructor(source: any = {}) {
if ('string' === typeof source) source = JSON.parse(source);
this.error = source["error"];
this.steamDir = source["steamDir"];
this.userDir = source["userDir"];
this.gameDirs = source["gameDirs"];
this.syncDir = source["syncDir"];
}
}
export class ScreenshotCollectionResponse {
error?: string;
screenshotCollections: screenshots.ScreenshotCollection[];
static createFrom(source: any = {}) {
return new ScreenshotCollectionResponse(source);
}
constructor(source: any = {}) {
if ('string' === typeof source) source = JSON.parse(source);
this.error = source["error"];
this.screenshotCollections = this.convertValues(source["screenshotCollections"], screenshots.ScreenshotCollection);
}
convertValues(a: any, classs: any, asMap: boolean = false): any {
if (!a) {
return a;
}
if (a.slice && a.map) {
return (a as any[]).map(elem => this.convertValues(elem, classs));
} else if ("object" === typeof a) {
if (asMap) {
for (const key of Object.keys(a)) {
a[key] = new classs(a[key]);
}
return a;
}
return new classs(a);
}
return a;
}
}
}
export namespace screenshots {
export class ScreenshotEntry {
dir: string;
path: string;
name: string;
base64: string;
mimeType: string;
static createFrom(source: any = {}) {
return new ScreenshotEntry(source);
}
constructor(source: any = {}) {
if ('string' === typeof source) source = JSON.parse(source);
this.dir = source["dir"];
this.path = source["path"];
this.name = source["name"];
this.base64 = source["base64"];
this.mimeType = source["mimeType"];
}
}
export class ScreenshotCollection {
dir: string;
userId: string;
gameId: string;
gameName: string;
screenshots: ScreenshotEntry[];
totalCount: number;
static createFrom(source: any = {}) {
return new ScreenshotCollection(source);
}
constructor(source: any = {}) {
if ('string' === typeof source) source = JSON.parse(source);
this.dir = source["dir"];
this.userId = source["userId"];
this.gameId = source["gameId"];
this.gameName = source["gameName"];
this.screenshots = this.convertValues(source["screenshots"], ScreenshotEntry);
this.totalCount = source["totalCount"];
}
convertValues(a: any, classs: any, asMap: boolean = false): any {
if (!a) {
return a;
}
if (a.slice && a.map) {
return (a as any[]).map(elem => this.convertValues(elem, classs));
} else if ("object" === typeof a) {
if (asMap) {
for (const key of Object.keys(a)) {
a[key] = new classs(a[key]);
}
return a;
}
return new classs(a);
}
return a;
}
}
}
export namespace steam {
export class GameInfo {
id: string;
name: string;
installDir: string;
static createFrom(source: any = {}) {
return new GameInfo(source);
}
constructor(source: any = {}) {
if ('string' === typeof source) source = JSON.parse(source);
this.id = source["id"];
this.name = source["name"];
this.installDir = source["installDir"];
}
}
}