fix: wizard cast a spell move dice

This commit is contained in:
2023-12-04 11:00:30 +02:00
parent b08a3a2d14
commit 50c8012df0
6 changed files with 12 additions and 4 deletions

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@@ -1,5 +1,9 @@
# CHANGELOG
## v3.0.4
- Fixed "Cast A Spell" Wizard move dice
## v3.0.3
- Fixed "Cast A Sepll" move - separated into Wizard and Cleric separate moves

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@@ -646,7 +646,7 @@ List<Move> getMoveList() => [
"description":
"When you release a spell youve prepared, roll+Int.\n* On a 10+, the spell is successfully cast and you do not forget the spell—you may cast it again later.\n* On a 7-9, the spell is cast, but choose one:\n\n* You draw unwelcome attention or put yourself in a spot. The GM will tell you how.\n* The spell disturbs the fabric of reality as it is cast—take -1 ongoing to cast a spell until the next time you Prepare Spells.\n* After it is cast, the spell is forgotten. You cannot cast the spell again until you prepare spells.\nNote that maintaining spells with ongoing effects will sometimes cause a penalty to your roll to cast a spell.",
"explanation": "",
"dice": ["2d6+WIS"],
"dice": ["2d6+INT"],
"classKeys": [
{"key": "cleric", "name": "Wizard", "type": "CharacterClass"},
],

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@@ -1,7 +1,7 @@
name: dungeon_world_data
homepage: https://github.com/DungeonPaper/dungeon_world_data
description: Data dump of Dungeon World classes, moves, equipment, and more. Also mirrored as NPM package.
version: 3.0.3
version: 3.0.4
environment:
sdk: ">=2.17.0 <4.0.0"

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@@ -1,5 +1,9 @@
# CHANGELOG
## v3.0.4
- Fixed "Cast A Spell" Wizard move dice
## v3.0.3
- Fixed "Cast A Spell" move - separated into Wizard and Cleric separate moves

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@@ -1,6 +1,6 @@
{
"name": "dw-data",
"version": "3.0.3",
"version": "3.0.4",
"main": "index.js",
"repository": "https://github.com/chenasraf/dungeon_world_data",
"author": "Chen Asraf <contact@casraf.dev>",