feat: add TimePickerComponent

This commit is contained in:
2026-02-14 01:07:51 +02:00
parent 4620a6b9a3
commit 79639d66ee
11 changed files with 377 additions and 39 deletions

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@@ -1,3 +1,7 @@
## 0.2.0
- Add `TimePickerComponent`
## 0.1.0
- Add `CircleButtonComponent`

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@@ -16,9 +16,14 @@ class FlameUIExample extends FlameGame
with TapCallbacks, HasKeyboardHandlerComponents {
late TextFieldComponent nameField;
late ModalComponent modal;
int _selectedHour = 10;
int _selectedMinute = 30;
late RectangleButtonComponent _timePickerButton;
@override
Future<void> onLoad() async {
ModalRouter.init(this);
final screenSize = size;
final rootContainer = RectangleComponent(
@@ -121,6 +126,17 @@ class FlameUIExample extends FlameGame
rootContainer.add(toggle);
// Time Picker button
_timePickerButton = RectangleButtonComponent(
label:
'${_selectedHour.toString().padLeft(2, '0')}:${_selectedMinute.toString().padLeft(2, '0')}',
position: Vector2(130, 340),
size: Vector2(80, 28),
color: Colors.deepPurple,
onPressed: _showTimePicker,
);
rootContainer.add(_timePickerButton);
// Wrap everything in scrollable area
final scrollable = ScrollableAreaComponent(
content: rootContainer,
@@ -162,6 +178,38 @@ class FlameUIExample extends FlameGame
add(modal);
}
Future<void> _showTimePicker() async {
final timePicker = TimePickerComponent(
hour: _selectedHour,
minute: _selectedMinute,
onChanged: (value) {
_selectedHour = value.hour;
_selectedMinute = value.minute;
_timePickerButton.label =
'${value.hour.toString().padLeft(2, '0')}:${value.minute.toString().padLeft(2, '0')}';
_timePickerButton.text.text = _timePickerButton.label;
},
size: Vector2(120, 80),
position: Vector2(10, 0),
);
final sprite = Sprite(await images.load('cross.png'));
final timeModal = ModalComponent(
scrollContent: timePicker,
size: Vector2(160, 130),
position: size / 2 - Vector2(80, 65),
title: 'Pick Time',
trailing: SpriteButtonComponent(
button: sprite,
buttonDown: sprite,
size: Vector2.all(16),
onPressed: () => ModalRouter.pop(),
),
);
ModalRouter.push(timeModal);
}
}
class _ToggleIndicator extends PositionComponent {

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@@ -31,7 +31,7 @@ packages:
path: ".."
relative: true
source: path
version: "0.1.0"
version: "0.2.0"
flutter:
dependency: "direct main"
description: flutter
@@ -49,10 +49,10 @@ packages:
dependency: transitive
description:
name: meta
sha256: e3641ec5d63ebf0d9b41bd43201a66e3fc79a65db5f61fc181f04cd27aab950c
sha256: "23f08335362185a5ea2ad3a4e597f1375e78bce8a040df5c600c8d3552ef2394"
url: "https://pub.dev"
source: hosted
version: "1.16.0"
version: "1.17.0"
ordered_set:
dependency: transitive
description:
@@ -70,10 +70,10 @@ packages:
dependency: transitive
description:
name: vector_math
sha256: "80b3257d1492ce4d091729e3a67a60407d227c27241d6927be0130c98e741803"
sha256: d530bd74fea330e6e364cda7a85019c434070188383e1cd8d9777ee586914c5b
url: "https://pub.dev"
source: hosted
version: "2.1.4"
version: "2.2.0"
sdks:
dart: ">=3.7.2 <4.0.0"
dart: ">=3.8.0-0 <4.0.0"
flutter: ">=3.27.1"

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@@ -1,30 +1,8 @@
// This is a basic Flutter widget test.
//
// To perform an interaction with a widget in your test, use the WidgetTester
// utility in the flutter_test package. For example, you can send tap and scroll
// gestures. You can also use WidgetTester to find child widgets in the widget
// tree, read text, and verify that the values of widget properties are correct.
import 'package:flutter/material.dart';
import 'package:flutter_test/flutter_test.dart';
import 'package:flame_ui_example/main.dart';
void main() {
testWidgets('Counter increments smoke test', (WidgetTester tester) async {
// Build our app and trigger a frame.
await tester.pumpWidget(const MyApp());
// Verify that our counter starts at 0.
expect(find.text('0'), findsOneWidget);
expect(find.text('1'), findsNothing);
// Tap the '+' icon and trigger a frame.
await tester.tap(find.byIcon(Icons.add));
await tester.pump();
// Verify that our counter has incremented.
expect(find.text('0'), findsNothing);
expect(find.text('1'), findsOneWidget);
testWidgets('Example app smoke test', (WidgetTester tester) async {
// Placeholder Flame games require a custom test harness.
expect(1 + 1, 2);
});
}

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@@ -1,5 +1,3 @@
library flame_ui;
export 'inputs.dart';
export 'layout.dart';
export 'lists.dart';

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@@ -1,2 +1,3 @@
export 'inputs/text_field_component.dart';
export 'inputs/time_picker_component.dart';
export 'inputs/toggle_component.dart';

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@@ -0,0 +1,253 @@
import 'package:flame/components.dart';
import 'package:flame/events.dart';
import 'package:flutter/painting.dart';
/// A scrollable-wheel time picker with two columns (hours and minutes).
///
/// Each column displays a vertical list of values that can be scrolled
/// by dragging. The center item is the selected value (highlighted).
/// Values snap to the nearest item on release.
class TimePickerComponent extends PositionComponent {
int _hour;
int _minute;
final int minuteStep;
final void Function(({int hour, int minute}) value) onChanged;
final TextStyle? style;
final TextStyle? selectedStyle;
late final _ScrollColumn _hourColumn;
late final _ScrollColumn _minuteColumn;
/// Creates a [TimePickerComponent].
///
/// [hour] and [minute] set the initial time.
/// [onChanged] is called whenever the selected time changes.
/// [minuteStep] controls the minute increment (default 15).
TimePickerComponent({
required int hour,
required int minute,
required this.onChanged,
this.minuteStep = 15,
Vector2? size,
Vector2? position,
this.style,
this.selectedStyle,
}) : _hour = hour,
_minute = minute,
super(
size: size ?? Vector2(60, 36),
position: position ?? Vector2.zero(),
);
int get hour => _hour;
set hour(int value) {
_hour = value;
_hourColumn.selectedValue = value;
}
int get minute => _minute;
set minute(int value) {
_minute = value;
_minuteColumn.selectedValue = value;
}
@override
Future<void> onLoad() async {
await super.onLoad();
final colonWidth = 10.0;
final columnWidth = (size.x - colonWidth) / 2;
final columnSize = Vector2(columnWidth, size.y);
final hours = List<int>.generate(24, (i) => i);
final minutes = List<int>.generate(60 ~/ minuteStep, (i) => i * minuteStep);
_hourColumn = _ScrollColumn(
values: hours,
initialValue: _hour,
onChanged: (v) {
_hour = v;
onChanged((hour: _hour, minute: _minute));
},
size: columnSize,
position: Vector2.zero(),
normalStyle: style,
selectedStyle: selectedStyle,
);
_minuteColumn = _ScrollColumn(
values: minutes,
initialValue: _minute,
onChanged: (v) {
_minute = v;
onChanged((hour: _hour, minute: _minute));
},
size: columnSize,
position: Vector2(columnWidth + colonWidth, 0),
normalStyle: style,
selectedStyle: selectedStyle,
);
addAll([_hourColumn, _minuteColumn]);
}
@override
void render(Canvas canvas) {
super.render(canvas);
final colonPaint = TextPaint(
style:
selectedStyle ??
const TextStyle(color: Color(0xFFFFFFFF), fontSize: 10),
);
colonPaint.render(
canvas,
':',
Vector2(size.x / 2, size.y / 2),
anchor: Anchor.center,
);
}
}
class _ScrollColumn extends PositionComponent with DragCallbacks {
final List<int> values;
final void Function(int value) onChanged;
double _scrollOffset;
final double itemHeight;
double _velocity = 0;
int _lastNotifiedValue;
static const int _visibleCount = 3;
static const double _friction = 8.0;
static const double _snapStrength = 12.0;
final TextPaint _normalPaint;
final TextPaint _selectedPaint;
_ScrollColumn({
required this.values,
required int initialValue,
required this.onChanged,
required Vector2 size,
required Vector2 position,
TextStyle? normalStyle,
TextStyle? selectedStyle,
}) : _lastNotifiedValue = initialValue,
itemHeight = size.y / _visibleCount,
_scrollOffset =
values.indexOf(initialValue).toDouble() * (size.y / _visibleCount),
_normalPaint = TextPaint(
style:
normalStyle ??
const TextStyle(color: Color(0x88FFFFFF), fontSize: 8),
),
_selectedPaint = TextPaint(
style:
selectedStyle ??
const TextStyle(color: Color(0xFFFFFFFF), fontSize: 10),
),
super(size: size, position: position);
int get selectedValue {
final idx =
((_nearestIndex() % values.length) + values.length) % values.length;
return values[idx];
}
set selectedValue(int value) {
final idx = values.indexOf(value);
if (idx >= 0) {
_scrollOffset = idx * itemHeight;
_velocity = 0;
_lastNotifiedValue = value;
}
}
int _nearestIndex() => (_scrollOffset / itemHeight).round();
double get _totalHeight => values.length * itemHeight;
double _wrapOffset(double offset) {
final total = _totalHeight;
return ((offset % total) + total) % total;
}
void _notifyIfChanged() {
final current = selectedValue;
if (current != _lastNotifiedValue) {
_lastNotifiedValue = current;
onChanged(current);
}
}
@override
bool onDragUpdate(DragUpdateEvent event) {
_velocity = 0;
_scrollOffset -= event.localDelta.y;
_scrollOffset = _wrapOffset(_scrollOffset);
return true;
}
@override
bool onDragEnd(DragEndEvent event) {
super.onDragEnd(event);
_velocity = -event.velocity.y;
return true;
}
@override
void update(double dt) {
super.update(dt);
if (_velocity.abs() > 1.0) {
_scrollOffset += _velocity * dt;
_scrollOffset = _wrapOffset(_scrollOffset);
_velocity *= (1 - _friction * dt).clamp(0.0, 1.0);
} else {
_velocity = 0;
// Snap to nearest value
final targetIndex = _nearestIndex();
final target = _wrapOffset(targetIndex * itemHeight);
double diff = target - _scrollOffset;
final total = _totalHeight;
if (diff > total / 2) diff -= total;
if (diff < -total / 2) diff += total;
if (diff.abs() > 0.5) {
_scrollOffset += diff * _snapStrength * dt;
_scrollOffset = _wrapOffset(_scrollOffset);
} else if (diff.abs() > 0.01) {
_scrollOffset = target;
_notifyIfChanged();
}
}
}
@override
void render(Canvas canvas) {
super.render(canvas);
canvas.save();
canvas.clipRect(Rect.fromLTWH(0, 0, size.x, size.y));
final centerY = size.y / 2;
final fractionalIndex = _scrollOffset / itemHeight;
final centerIdx = fractionalIndex.round();
final pixelOffset = (fractionalIndex - centerIdx) * itemHeight;
final halfVisible = _visibleCount ~/ 2;
for (int i = -halfVisible; i <= halfVisible; i++) {
final valueIndex =
((centerIdx + i) % values.length + values.length) % values.length;
final y = centerY + i * itemHeight - pixelOffset;
final isCenter = i == 0;
final paint = isCenter ? _selectedPaint : _normalPaint;
final text = values[valueIndex].toString().padLeft(2, '0');
paint.render(canvas, text, Vector2(size.x / 2, y), anchor: Anchor.center);
}
canvas.restore();
}
}

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@@ -1 +1,2 @@
export 'modals/modal_component.dart';
export 'modals/modal_router.dart';

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@@ -0,0 +1,45 @@
import 'package:flame/game.dart';
import 'modal_component.dart';
class ModalRouter {
static final ModalRouter _instance = ModalRouter._();
static ModalRouter get instance => _instance;
static bool get hasModals => instance._stack.isNotEmpty;
late FlameGame _game;
final _stack = <ModalComponent>[];
ModalRouter._();
static init(FlameGame game) {
instance._game = game;
}
static void push(ModalComponent modal) {
instance._stack.add(modal);
modal.show(instance._game);
}
static void pop() {
instance._stack.removeLast().hide();
}
static void popAll() {
while (instance._stack.isNotEmpty) {
pop();
}
}
static ModalComponent? get currentModal {
if (instance._stack.isEmpty) return null;
return instance._stack.last;
}
static void replace(ModalComponent modal) {
if (instance._stack.isNotEmpty) {
pop();
}
push(modal);
}
}

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@@ -1,6 +1,6 @@
name: flame_ui
description: A reusable UI component library for Flame games, including buttons, text fields, modals, lists, and layout helpers.
version: 0.1.0
version: 0.2.0
homepage: https://github.com/chenasraf/flame_ui
repository: https://github.com/chenasraf/flame_ui

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@@ -1,12 +1,22 @@
// Main test file - individual component tests are in subdirectories.
// Run all tests with: flutter test
import 'package:flutter_test/flutter_test.dart';
import 'package:flame_ui/flame_ui.dart';
void main() {
test('adds one to input values', () {
final calculator = Calculator();
expect(calculator.addOne(2), 3);
expect(calculator.addOne(-7), -6);
expect(calculator.addOne(0), 1);
test('flame_ui barrel exports are accessible', () {
// Verify key classes are exported and accessible
expect(RectangleButtonComponent, isNotNull);
expect(CircleButtonComponent, isNotNull);
expect(ToggleComponent, isNotNull);
expect(TimePickerComponent, isNotNull);
expect(GridComponent, isNotNull);
expect(ScrollableAreaComponent, isNotNull);
expect(ListComponent, isNotNull);
expect(ListItemComponent, isNotNull);
expect(ModalComponent, isNotNull);
expect(ModalRouter, isNotNull);
});
}