mirror of
https://github.com/chenasraf/mudblock.git
synced 2026-05-17 17:48:05 +00:00
feat: basic implementation
This commit is contained in:
9
.editorconfig
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9
.editorconfig
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[*]
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tab_width = 2
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indent_size = 2
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indent_style = space
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insert_final_newline = true
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trim_trailing_whitespace = true
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[*.md]
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trim_trailing_whitespace = false
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2
.eslintignore
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2
.eslintignore
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templates/
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scaffolds/
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2
.prettierignore
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2
.prettierignore
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templates/
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scaffolds/
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15
.prettierrc
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.prettierrc
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{
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"printWidth": 100,
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"semi": false,
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"singleQuote": true,
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"trailingComma": "all",
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"overrides": [
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{
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"files": "*.md",
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"options": {
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"printWidth": 100,
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"proseWrap": "always"
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}
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}
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]
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}
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16
README.md
16
README.md
@@ -1,16 +1,4 @@
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# mudblock
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A new Flutter project.
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## Getting Started
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This project is a starting point for a Flutter application.
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A few resources to get you started if this is your first Flutter project:
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- [Lab: Write your first Flutter app](https://docs.flutter.dev/get-started/codelab)
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- [Cookbook: Useful Flutter samples](https://docs.flutter.dev/cookbook)
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For help getting started with Flutter development, view the
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[online documentation](https://docs.flutter.dev/), which offers tutorials,
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samples, guidance on mobile development, and a full API reference.
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This is an MUD ([Multi User Dungeon](https://en.wikipedia.org/wiki/Multi-user_dungeon)) client,
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designed to be cross platform for both mobile and desktop.
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2
lib/core/consts.dart
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2
lib/core/consts.dart
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const newline = '\n';
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const ansiEscapePattern = r'\x1B\[[0-?]*[ -/]*[@-~]';
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83
lib/core/store.dart
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83
lib/core/store.dart
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@@ -0,0 +1,83 @@
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import 'dart:math';
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import 'package:ctelnet/ctelnet.dart';
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import 'package:flutter/widgets.dart';
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import 'package:provider/provider.dart';
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import 'consts.dart';
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const maxLines = 2000;
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class GameStore extends ChangeNotifier {
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final List<String> _lines = [];
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late final CTelnetClient _client;
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late final ScrollController scrollController;
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GameStore init() {
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addLine('Connecting...');
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_client = CTelnetClient(
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host: 'smud.ourmmo.com',
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port: 3000,
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onConnect: _onConnect,
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onDisconnect: onDisconnect,
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onData: onData,
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onError: onError,
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);
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scrollController = ScrollController();
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_client.connect();
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return this;
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}
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void _onConnect() {
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addLine('Connected');
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}
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void onDisconnect() {
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addLine('Disconnected');
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}
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void onData(String data) {
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debugPrint('onData: $data');
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// final pattern = RegExp("$newline|$ansiEscapePattern");
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// ignore: unnecessary_string_interpolations
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final pattern = RegExp("$newline");
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for (final line in data.split(pattern)) {
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onLine(line);
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}
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}
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void onError(Object error) {
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onData('Error: $error');
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}
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void onLine(String line) {
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addLine(line);
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}
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List<String> get lines => _lines.sublist(max(0, _lines.length - maxLines), _lines.length);
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void addLine(String line) {
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_lines.add(line);
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notifyListeners();
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}
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void send(String line) {
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debugPrint('send: $line');
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_client.send(line + newline);
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}
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void submitInput(String text) {
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addLine(text);
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send(text);
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scrollController.animateTo(
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scrollController.offset,
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duration: const Duration(milliseconds: 300),
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curve: Curves.easeOut,
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);
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}
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}
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mixin GameStoreMixin<T extends StatefulWidget> on State<T> {
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GameStore get store => Provider.of<GameStore>(context, listen: false);
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}
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113
lib/main.dart
113
lib/main.dart
@@ -1,4 +1,8 @@
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import 'package:flutter/material.dart';
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import 'package:mudblock/core/store.dart';
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import 'package:provider/provider.dart';
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import 'pages/home_page.dart';
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void main() {
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runApp(const MyApp());
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@@ -13,113 +17,18 @@ class MyApp extends StatelessWidget {
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return MaterialApp(
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title: 'Flutter Demo',
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theme: ThemeData(
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// This is the theme of your application.
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//
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// TRY THIS: Try running your application with "flutter run". You'll see
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// the application has a blue toolbar. Then, without quitting the app,
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// try changing the seedColor in the colorScheme below to Colors.green
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// and then invoke "hot reload" (save your changes or press the "hot
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// reload" button in a Flutter-supported IDE, or press "r" if you used
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// the command line to start the app).
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//
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// Notice that the counter didn't reset back to zero; the application
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// state is not lost during the reload. To reset the state, use hot
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// restart instead.
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//
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// This works for code too, not just values: Most code changes can be
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// tested with just a hot reload.
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colorScheme: ColorScheme.fromSeed(seedColor: Colors.deepPurple),
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useMaterial3: true,
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),
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home: const MyHomePage(title: 'Flutter Demo Home Page'),
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);
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}
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}
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class MyHomePage extends StatefulWidget {
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const MyHomePage({super.key, required this.title});
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// This widget is the home page of your application. It is stateful, meaning
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// that it has a State object (defined below) that contains fields that affect
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// how it looks.
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// This class is the configuration for the state. It holds the values (in this
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// case the title) provided by the parent (in this case the App widget) and
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// used by the build method of the State. Fields in a Widget subclass are
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// always marked "final".
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final String title;
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@override
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State<MyHomePage> createState() => _MyHomePageState();
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}
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class _MyHomePageState extends State<MyHomePage> {
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int _counter = 0;
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void _incrementCounter() {
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setState(() {
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// This call to setState tells the Flutter framework that something has
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// changed in this State, which causes it to rerun the build method below
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// so that the display can reflect the updated values. If we changed
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// _counter without calling setState(), then the build method would not be
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// called again, and so nothing would appear to happen.
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_counter++;
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});
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}
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@override
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Widget build(BuildContext context) {
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// This method is rerun every time setState is called, for instance as done
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// by the _incrementCounter method above.
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//
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// The Flutter framework has been optimized to make rerunning build methods
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// fast, so that you can just rebuild anything that needs updating rather
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// than having to individually change instances of widgets.
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return Scaffold(
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appBar: AppBar(
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// TRY THIS: Try changing the color here to a specific color (to
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// Colors.amber, perhaps?) and trigger a hot reload to see the AppBar
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// change color while the other colors stay the same.
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backgroundColor: Theme.of(context).colorScheme.inversePrimary,
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// Here we take the value from the MyHomePage object that was created by
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// the App.build method, and use it to set our appbar title.
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title: Text(widget.title),
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),
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body: Center(
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// Center is a layout widget. It takes a single child and positions it
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// in the middle of the parent.
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child: Column(
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// Column is also a layout widget. It takes a list of children and
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// arranges them vertically. By default, it sizes itself to fit its
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// children horizontally, and tries to be as tall as its parent.
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//
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// Column has various properties to control how it sizes itself and
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// how it positions its children. Here we use mainAxisAlignment to
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// center the children vertically; the main axis here is the vertical
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// axis because Columns are vertical (the cross axis would be
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// horizontal).
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//
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// TRY THIS: Invoke "debug painting" (choose the "Toggle Debug Paint"
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// action in the IDE, or press "p" in the console), to see the
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// wireframe for each widget.
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mainAxisAlignment: MainAxisAlignment.center,
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children: <Widget>[
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const Text(
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'You have pushed the button this many times:',
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),
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Text(
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'$_counter',
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style: Theme.of(context).textTheme.headlineMedium,
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),
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],
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home: Scaffold(
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body: ChangeNotifierProvider(
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create: (_) => GameStore().init(),
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builder: (context, snapshot) {
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return const HomePage();
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}
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),
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),
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floatingActionButton: FloatingActionButton(
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onPressed: _incrementCounter,
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tooltip: 'Increment',
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child: const Icon(Icons.add),
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), // This trailing comma makes auto-formatting nicer for build methods.
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);
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}
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}
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59
lib/pages/home_page.dart
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59
lib/pages/home_page.dart
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import 'package:flutter/material.dart';
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import 'package:provider/provider.dart';
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import '../core/store.dart';
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class HomePage extends StatefulWidget {
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const HomePage({super.key});
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@override
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State<HomePage> createState() => _HomePageState();
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}
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class _HomePageState extends State<HomePage> with GameStoreMixin {
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final TextEditingController _input = TextEditingController();
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@override
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Widget build(BuildContext context) {
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const textStyle = TextStyle(color: Colors.white);
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return Material(
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color: Colors.black,
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child: Column(
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children: [
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Expanded(
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child: Consumer<GameStore>(
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builder: (context, store, child) {
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final lines = store.lines;
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return ListView.builder(
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controller: store.scrollController,
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shrinkWrap: true,
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itemBuilder: (context, index) {
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return RichText(
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text: TextSpan(
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children: [
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TextSpan(text: lines[index], style: textStyle),
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],
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),
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);
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},
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itemCount: lines.length,
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);
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},
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),
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),
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TextField(
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controller: _input,
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onSubmitted: (text) {
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store.submitInput(text);
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},
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style: textStyle,
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decoration: InputDecoration(
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hintText: 'Enter command',
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hintStyle: textStyle.copyWith(color: Colors.grey),
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),
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),
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],
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),
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);
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}
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}
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@@ -8,5 +8,7 @@
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<true/>
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<key>com.apple.security.network.server</key>
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<true/>
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<key>com.apple.security.network.client</key>
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<true/>
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</dict>
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</plist>
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@@ -4,5 +4,7 @@
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<dict>
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<key>com.apple.security.app-sandbox</key>
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<true/>
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<key>com.apple.security.network.client</key>
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<true/>
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</dict>
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</plist>
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24
pubspec.lock
24
pubspec.lock
@@ -41,6 +41,13 @@ packages:
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url: "https://pub.dev"
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source: hosted
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version: "1.17.2"
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ctelnet:
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dependency: "direct main"
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description:
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path: "../ctelnet"
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relative: true
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source: path
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version: "1.0.0"
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cupertino_icons:
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dependency: "direct main"
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description:
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@@ -107,6 +114,14 @@ packages:
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url: "https://pub.dev"
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source: hosted
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version: "1.9.1"
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nested:
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dependency: transitive
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description:
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name: nested
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sha256: "03bac4c528c64c95c722ec99280375a6f2fc708eec17c7b3f07253b626cd2a20"
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url: "https://pub.dev"
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source: hosted
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version: "1.0.0"
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path:
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dependency: transitive
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description:
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@@ -115,6 +130,14 @@ packages:
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url: "https://pub.dev"
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source: hosted
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version: "1.8.3"
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provider:
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dependency: "direct main"
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description:
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name: provider
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sha256: cdbe7530b12ecd9eb455bdaa2fcb8d4dad22e80b8afb4798b41479d5ce26847f
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url: "https://pub.dev"
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source: hosted
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version: "6.0.5"
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sky_engine:
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dependency: transitive
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description: flutter
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@@ -186,3 +209,4 @@ packages:
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version: "0.1.4-beta"
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sdks:
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dart: ">=3.1.2 <4.0.0"
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flutter: ">=1.16.0"
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@@ -28,13 +28,15 @@ environment:
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# the latest version available on pub.dev. To see which dependencies have newer
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# versions available, run `flutter pub outdated`.
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dependencies:
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ctelnet:
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path: ../ctelnet
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flutter:
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sdk: flutter
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# The following adds the Cupertino Icons font to your application.
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# Use with the CupertinoIcons class for iOS style icons.
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cupertino_icons: ^1.0.2
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provider: ^6.0.5
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dev_dependencies:
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flutter_test:
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@@ -52,12 +54,10 @@ dev_dependencies:
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# The following section is specific to Flutter packages.
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flutter:
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# The following line ensures that the Material Icons font is
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||||
# included with your application, so that you can use the icons in
|
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# the material Icons class.
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uses-material-design: true
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||||
# To add assets to your application, add an assets section, like this:
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||||
# assets:
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||||
# - images/a_dot_burr.jpeg
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||||
Reference in New Issue
Block a user