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mudblock/lib/core/features/lua.dart

272 lines
6.7 KiB
Dart

import 'package:flutter/foundation.dart';
import 'package:lua_dardo/lua.dart';
import '../store.dart';
import 'alias.dart';
import 'game_button_set.dart';
import 'trigger.dart';
import 'variable.dart';
class LuaInterpreter {
LuaState state = LuaState.newState();
final GameStore store;
LuaInterpreter(this.store) {
state.openLibs();
_loadMUDLibs();
}
void _loadMUDLibs() {
final bindings = LuaBindings(store);
state.pushDartFunction(bindings.send);
state.setGlobal("Send");
state.pushDartFunction(bindings.gsub);
state.setGlobal("string.gsub");
state.pushDartFunction(bindings.gsub);
state.setGlobal("Replace");
state.pushDartFunction(bindings.getVariable);
state.setGlobal("GetVariable");
state.pushDartFunction(bindings.setVariable);
state.setGlobal("SetVariable");
LuaAliasBindings(store).register(state);
LuaTriggerBindings(store).register(state);
LuaButtonSetBindings(store).register(state);
}
void loadString(String string) {
state.loadString(string);
}
void loadFile(String path) {
state.doFile(path);
}
void execute() {
state.call(0, 0);
}
}
class LuaBindings {
final GameStore store;
LuaBindings(this.store);
int send(LuaState ls) {
final cmd = ls.checkString(1) ?? '';
ls.pop(1);
debugPrint("lua.Send $cmd");
store.send(cmd);
return 0;
}
int gsub(LuaState ls) {
final source = ls.checkString(1)!;
// ls.pop(1);
final find = ls.checkString(2)!;
// ls.pop(1);
final replace = ls.checkString(3)!;
// ls.pop(1);
debugPrint("lua string.gsub $source, $find, $replace");
ls.pushString(source.replaceAll(find, replace));
return 1;
}
int getVariable(LuaState ls) {
final name = ls.checkString(1)!;
ls.pop(1);
debugPrint("lua.getVariable $name");
final vari = store.currentProfile.variables[name];
if (vari != null) {
ls.pushString(vari.value);
} else {
ls.pushNil();
}
return 1;
}
int setVariable(LuaState ls) {
final name = ls.checkString(1)!;
final value = ls.checkString(2)!;
ls.pop(2);
debugPrint("lua.setVariable $name, $value");
final profile = store.currentProfile;
if (profile.variables[name] == null) {
profile.variables[name] = Variable(name, value);
}
profile.variables[name]!.value = value;
profile.saveVariable(
profile.variables.values.toList(),
profile.variables[name]!,
);
return 0;
}
}
class LuaAliasBindings extends LuaAutomationBindings<Alias> {
LuaAliasBindings(this.store);
final GameStore store;
@override
final entityName = 'Alias';
@override
List<Alias> getGroup(String group) =>
store.currentProfile.aliases.where((alias) => alias.group == group).toList();
@override
Alias getSingle(String label) =>
store.currentProfile.aliases.firstWhere((alias) => alias.label == label);
@override
Future<void> saveGroup(List<Alias> items, bool state) async {
await Future.wait(items.map((i) {
i.enabled = state;
return store.currentProfile.saveAlias(i);
}));
return store.currentProfile.getAliases();
}
@override
Future<void> saveSingle(Alias item, bool state) async {
item.enabled = state;
await store.currentProfile.saveAlias(item);
return store.currentProfile.getAliases();
}
}
class LuaTriggerBindings extends LuaAutomationBindings<Trigger> {
LuaTriggerBindings(this.store);
final GameStore store;
@override
final entityName = 'Trigger';
@override
List<Trigger> getGroup(String group) =>
store.currentProfile.triggers.where((alias) => alias.group == group).toList();
@override
Trigger getSingle(String label) =>
store.currentProfile.triggers.firstWhere((alias) => alias.label == label);
@override
Future<void> saveGroup(List<Trigger> items, bool state) async {
await Future.wait(items.map((i) {
i.enabled = state;
return store.currentProfile.saveTrigger(i);
}));
return store.currentProfile.getTriggers();
}
@override
Future<void> saveSingle(Trigger item, bool state) async {
item.enabled = state;
await store.currentProfile.saveTrigger(item);
return store.currentProfile.getTriggers();
}
}
class LuaButtonSetBindings extends LuaAutomationBindings<GameButtonSetData> {
LuaButtonSetBindings(this.store);
final GameStore store;
@override
final entityName = 'ButtonSet';
@override
List<GameButtonSetData> getGroup(String group) =>
store.currentProfile.buttonSets.where((alias) => alias.group == group).toList();
@override
GameButtonSetData getSingle(String label) =>
store.currentProfile.buttonSets.firstWhere((alias) => alias.label == label);
@override
Future<void> saveGroup(List<GameButtonSetData> items, bool state) async {
await Future.wait(items.map((i) {
i.enabled = state;
return store.currentProfile.saveButtonSet(i);
}));
return store.currentProfile.getTriggers();
}
@override
Future<void> saveSingle(GameButtonSetData item, bool state) async {
item.enabled = state;
await store.currentProfile.saveButtonSet(item);
return store.currentProfile.getTriggers();
}
}
abstract class LuaAutomationBindings<T> {
Future<void> saveSingle(T item, bool state);
Future<void> saveGroup(List<T> items, bool state);
T getSingle(String label);
List<T> getGroup(String group);
String get entityName;
void register(LuaState ls) {
ls.pushDartFunction(enableSingle);
ls.setGlobal('Enable$entityName');
ls.pushDartFunction(disableSingle);
ls.setGlobal('Disable$entityName');
ls.pushDartFunction(enableGroup);
ls.setGlobal('Enable${entityName}Group');
ls.pushDartFunction(disableGroup);
ls.setGlobal('Disable${entityName}Group');
}
int enableSingle(LuaState ls) {
final id = ls.checkString(1)!;
ls.pop(1);
bool state = true;
if (ls.isBoolean(2)) {
state = ls.toBoolean(2);
ls.pop(1);
}
debugPrint("lua.enableTrigger $id, $state");
final item = getSingle(id);
saveSingle(item, state);
return 0;
}
int disableSingle(LuaState ls) {
final id = ls.checkString(1)!;
ls.pop(1);
debugPrint("lua.disableTrigger $id");
final item = getSingle(id);
saveSingle(item, false);
return 0;
}
int enableGroup(LuaState ls) {
final id = ls.checkString(1)!;
ls.pop(1);
bool state = true;
if (ls.isBoolean(2)) {
state = ls.toBoolean(2);
ls.pop(1);
}
debugPrint("lua.enableTriggerGroup $id, $state");
final items = getGroup(id);
saveGroup(items, state);
return 0;
}
int disableGroup(LuaState ls) {
final id = ls.checkString(1)!;
ls.pop(1);
debugPrint("lua.disableTriggerGroup $id");
final items = getGroup(id);
saveGroup(items, false);
return 0;
}
}