refactor: extract feature loaders to plugins

This commit is contained in:
2023-10-13 23:37:00 +03:00
parent 118b5d8c21
commit 7f2f8bdfe7
16 changed files with 317 additions and 269 deletions

View File

@@ -14,10 +14,15 @@ enum MUDActionTarget {
class MUDAction {
String content;
Automation? parent;
MUDActionTarget target;
MUDAction(this.content, {this.target = MUDActionTarget.execute});
MUDAction(
this.content, {
this.target = MUDActionTarget.execute,
this.parent,
});
void invoke(GameStore store, Automation parent, List<String> matches) {
void invoke(GameStore store, List<String> matches) {
debugPrint('MUDAction.invoke: ${this.content}, $matches');
var content = this.content;
for (var i = 0; i < matches.length; i++) {
@@ -30,14 +35,14 @@ class MUDAction {
case MUDActionTarget.world:
debugPrint('ActionSendTo.world: $content');
store.send(content);
if (!parent.isRemovedFromBuffer) {
if (parent != null && !parent!.isRemovedFromBuffer) {
store.echoOwn(content);
}
break;
case MUDActionTarget.execute:
debugPrint('ActionSendTo.execute: $content');
store.execute(content);
if (!parent.isRemovedFromBuffer) {
if (parent != null && !parent!.isRemovedFromBuffer) {
store.echoOwn(content);
}
break;
@@ -84,7 +89,7 @@ class MUDAction {
// variables from the store
// TODO allow disabling this
for (final vari in store.variables.values) {
for (final vari in store.currentProfile.variables.values) {
content = content.replaceAll('%${vari.name}', vari.value);
}
return content;
@@ -95,11 +100,12 @@ class NativeMUDAction extends MUDAction {
NativeMUDAction(this.customInvoke)
: super('-- native code --', target: MUDActionTarget.script);
final void Function(GameStore store, Automation parent, List<String> matches)
final void Function(GameStore store, List<String> matches)
customInvoke;
@override
void invoke(GameStore store, Automation parent, List<String> matches) {
customInvoke(store, parent, matches);
void invoke(GameStore store, List<String> matches) {
customInvoke(store, matches);
}
}

View File

@@ -97,7 +97,7 @@ final builtInAliases = <Alias>[
id: _key('help'),
pattern: 'mudhelp',
action: NativeMUDAction(
(store, parent, matches) {
(store, matches) {
store.echo(BuiltinCommand.help());
},
),

View File

@@ -102,7 +102,7 @@ class Automation {
void invokeEffect(GameStore store, String line) {
invokeCount++;
action.invoke(store, this, allMatches(line));
action.invoke(store, allMatches(line));
}
List<String> allMatches(String str) {

View File

@@ -420,7 +420,7 @@ class _GameButtonState extends State<GameButton> with GameStoreStateMixin {
void _callAction(MUDAction? action) {
final act = action ?? data.getActionOrDefault(GameButtonInteraction.press);
act.invoke(store, parentAutomation, []);
act.invoke(store, []);
}
void _callCurrentDirection() {

View File

@@ -1,7 +1,7 @@
import 'package:flutter/material.dart';
import 'package:flutter/services.dart';
import 'store.dart';
import '../store.dart';
class KeyboardIntent extends Intent {
const KeyboardIntent(this.key);

View File

@@ -76,7 +76,7 @@ class LuaBindings {
final name = ls.checkString(1)!;
ls.pop(1);
debugPrint("lua.getVariable $name");
final vari = store.variables[name];
final vari = store.currentProfile.variables[name];
if (vari != null) {
ls.pushString(vari.value);
} else {
@@ -90,12 +90,15 @@ class LuaBindings {
final value = ls.checkString(2)!;
ls.pop(2);
debugPrint("lua.setVariable $name, $value");
if (store.variables[name] == null) {
store.variables[name] = Variable(name, value);
final profile = store.currentProfile;
if (profile.variables[name] == null) {
profile.variables[name] = Variable(name, value);
}
store.variables[name]!.value = value;
store.currentProfile
.saveVariable(store.variables.values.toList(), store.variables[name]!);
profile.variables[name]!.value = value;
profile.saveVariable(
profile.variables.values.toList(),
profile.variables[name]!,
);
return 0;
}
}
@@ -110,11 +113,11 @@ class LuaAliasBindings extends LuaAutomationBindings<Alias> {
@override
List<Alias> getGroup(String group) =>
store.aliases.where((alias) => alias.group == group).toList();
store.currentProfile.aliases.where((alias) => alias.group == group).toList();
@override
Alias getSingle(String label) =>
store.aliases.firstWhere((alias) => alias.label == label);
store.currentProfile.aliases.firstWhere((alias) => alias.label == label);
@override
Future<void> saveGroup(List<Alias> items, bool state) async {
@@ -122,14 +125,14 @@ class LuaAliasBindings extends LuaAutomationBindings<Alias> {
i.enabled = state;
return store.currentProfile.saveAlias(i);
}));
return store.loadAliases();
return store.currentProfile.getAliases();
}
@override
Future<void> saveSingle(Alias item, bool state) async {
item.enabled = state;
await store.currentProfile.saveAlias(item);
return store.loadAliases();
return store.currentProfile.getAliases();
}
}
@@ -143,11 +146,11 @@ class LuaTriggerBindings extends LuaAutomationBindings<Trigger> {
@override
List<Trigger> getGroup(String group) =>
store.triggers.where((alias) => alias.group == group).toList();
store.currentProfile.triggers.where((alias) => alias.group == group).toList();
@override
Trigger getSingle(String label) =>
store.triggers.firstWhere((alias) => alias.label == label);
store.currentProfile.triggers.firstWhere((alias) => alias.label == label);
@override
Future<void> saveGroup(List<Trigger> items, bool state) async {
@@ -155,14 +158,14 @@ class LuaTriggerBindings extends LuaAutomationBindings<Trigger> {
i.enabled = state;
return store.currentProfile.saveTrigger(i);
}));
return store.loadTriggers();
return store.currentProfile.getTriggers();
}
@override
Future<void> saveSingle(Trigger item, bool state) async {
item.enabled = state;
await store.currentProfile.saveTrigger(item);
return store.loadTriggers();
return store.currentProfile.getTriggers();
}
}
@@ -176,11 +179,11 @@ class LuaButtonSetBindings extends LuaAutomationBindings<GameButtonSetData> {
@override
List<GameButtonSetData> getGroup(String group) =>
store.buttonSets.where((alias) => alias.group == group).toList();
store.currentProfile.buttonSets.where((alias) => alias.group == group).toList();
@override
GameButtonSetData getSingle(String label) =>
store.buttonSets.firstWhere((alias) => alias.label == label);
store.currentProfile.buttonSets.firstWhere((alias) => alias.label == label);
@override
Future<void> saveGroup(List<GameButtonSetData> items, bool state) async {
@@ -188,14 +191,14 @@ class LuaButtonSetBindings extends LuaAutomationBindings<GameButtonSetData> {
i.enabled = state;
return store.currentProfile.saveButtonSet(i);
}));
return store.loadTriggers();
return store.currentProfile.getTriggers();
}
@override
Future<void> saveSingle(GameButtonSetData item, bool state) async {
item.enabled = state;
await store.currentProfile.saveButtonSet(item);
return store.loadTriggers();
return store.currentProfile.getTriggers();
}
}

View File

@@ -0,0 +1,213 @@
import 'package:flutter/foundation.dart';
import '../storage.dart';
import 'alias.dart';
import 'game_button_set.dart';
import 'settings.dart';
import 'trigger.dart';
import 'variable.dart';
class PluginBase extends ChangeNotifier {
final String id;
final List<Trigger> triggers = [];
final List<Alias> aliases = [];
final Map<String, Variable> variables = {};
final List<GameButtonSetData> buttonSets = [];
PluginBase(this.id);
Future<void> load() async {
await Future.wait([
getAliases(),
getTriggers(),
getVariables(),
getButtonSets(),
]);
notifyListeners();
}
Future<List<Trigger>> loadTriggers() async {
debugPrint('MUDProfile.loadTriggers: $id');
final triggers = await ProfileStorage.listProfileFiles(id, 'triggers');
final triggerFiles = <Map<String, dynamic>>[];
for (final trigger in triggers) {
debugPrint('MUDProfile.loadTriggers: $id/triggers/$trigger');
final triggerFile =
await ProfileStorage.readProfileFile(id, 'triggers/$trigger');
if (triggerFile != null) {
triggerFiles.add(triggerFile);
}
}
return triggerFiles.map((e) => Trigger.fromJson(e)).toList();
}
Future<List<Alias>> loadAliases() async {
debugPrint('MUDProfile.loadAliases: $id');
final aliases = await ProfileStorage.listProfileFiles(id, 'aliases');
final aliasFiles = <Map<String, dynamic>>[];
for (final alias in aliases) {
debugPrint('MUDProfile.loadAliases: $id/aliases/$alias');
final aliasFile =
await ProfileStorage.readProfileFile(id, 'aliases/$alias');
if (aliasFile != null) {
aliasFiles.add(aliasFile);
}
}
return aliasFiles.map((e) => Alias.fromJson(e)).toList();
}
Future<List<Variable>> loadVariables() async {
debugPrint('MUDProfile.loadVariables: $id');
final vars = await ProfileStorage.readProfileFile(id, 'vars');
if (vars == null) {
return [];
}
return (vars['vars'] as List<dynamic>)
.map((e) => Variable.fromJson(e))
.toList();
}
Future<List<GameButtonSetData>> loadButtonSets() async {
debugPrint('MUDProfile.loadButtonSets: $id');
final buttonSets = await ProfileStorage.listProfileFiles(id, 'button_sets');
final buttonSetFiles = <Map<String, dynamic>>[];
for (final buttonSet in buttonSets) {
debugPrint('MUDProfile.loadButtonSets: $id/buttonSets/$buttonSet');
final buttonSetFile =
await ProfileStorage.readProfileFile(id, 'button_sets/$buttonSet');
if (buttonSetFile != null) {
buttonSetFiles.add(buttonSetFile);
}
}
return buttonSetFiles.map((e) => GameButtonSetData.fromJson(e)).toList();
}
Future<Settings> loadSettings() async {
debugPrint('MUDProfile.loadSettings: $id');
final settings = await ProfileStorage.readProfileFile(id, 'settings');
if (settings == null) {
return Settings.empty();
}
return Settings.fromJson(settings);
}
Future<void> saveAlias(Alias alias) async {
debugPrint('MUDProfile.saveAlias: $id/aliases/${alias.id}');
return ProfileStorage.writeProfileFile(
id, 'aliases/${alias.id}', alias.toJson());
}
Future<void> deleteAlias(Alias alias) async {
debugPrint('MUDProfile.deleteAlias: $id/aliases/${alias.id}');
return ProfileStorage.deleteProfileFile(id, 'aliases/${alias.id}');
}
Future<void> saveTrigger(Trigger trigger) async {
debugPrint('MUDProfile.saveTrigger: $id/triggers/${trigger.id}');
return ProfileStorage.writeProfileFile(
id, 'triggers/${trigger.id}', trigger.toJson());
}
Future<void> deleteTrigger(Trigger trigger) async {
debugPrint('MUDProfile.deleteTrigger: $id/triggers/${trigger.id}');
return ProfileStorage.deleteProfileFile(id, 'triggers/${trigger.id}');
}
Future<void> saveButtonSet(GameButtonSetData buttonSet) async {
debugPrint('MUDProfile.saveButtonSet: $id/button_sets/${buttonSet.id}');
return ProfileStorage.writeProfileFile(
id, 'button_sets/${buttonSet.id}', buttonSet.toJson());
}
Future<void> saveSettings(Settings settings) async {
debugPrint('MUDProfile.saveSettings: $id');
return ProfileStorage.writeProfileFile(id, 'settings', settings.toJson());
}
Future<void> deleteButtonSet(GameButtonSetData buttonSet) async {
debugPrint('MUDProfile.deleteButtonSet: $id/button_sets/${buttonSet.id}');
return ProfileStorage.deleteProfileFile(id, 'button_sets/${buttonSet.id}');
}
Future<void> saveVariable(List<Variable> current, Variable update) async {
debugPrint('MUDProfile.saveVariable: $id/vars');
final existing = current.indexWhere(
(v) => v.name == update.name,
);
if (existing >= 0) {
current[existing] = update;
} else {
current.add(update);
}
return ProfileStorage.writeProfileFile(
id,
'vars',
{'vars': current.map((v) => v.toJson()).toList()},
);
}
Future<void> deleteVariable(List<Variable> current, Variable update) async {
debugPrint('MUDProfile.deleteVariable: $id/vars');
final existing = current.indexWhere(
(v) => v.name == update.name,
);
if (existing >= 0) {
current.removeAt(existing);
}
return ProfileStorage.writeProfileFile(
id,
'vars',
{'vars': current.map((v) => v.toJson()).toList()},
);
}
Future<void> getTriggers() async {
debugPrint('loadTriggers');
final list = await loadTriggers();
triggers.clear();
triggers.addAll(list);
notifyListeners();
debugPrint('Triggers: ${triggers.length}');
}
Future<void> getAliases() async {
final list = await loadAliases();
aliases.clear();
aliases.addAll(list);
notifyListeners();
debugPrint('Aliases: ${aliases.length}');
}
Future<void> getVariables() async {
final list = await loadVariables();
variables.clear();
variables.addAll(Map.fromEntries(list.map((e) => MapEntry(e.name, e))));
notifyListeners();
debugPrint('Variables: ${variables.length}');
}
Future<void> getButtonSets() async {
final list = await loadButtonSets();
buttonSets.clear();
buttonSets.addAll(list);
notifyListeners();
debugPrint('ButtonSets: ${buttonSets.length}');
}
}
class Plugin extends PluginBase {
final String profileId;
@override
String get id => _id;
final String _id;
Plugin(this.profileId, String id)
: _id = id,
super('$profileId/$id');
}

View File

@@ -2,18 +2,12 @@ import 'package:encrypt/encrypt.dart' as enc;
import 'package:flutter/foundation.dart';
import '../consts.dart';
import '../keyboard_shortcuts.dart';
import '../secrets.dart';
import '../storage.dart';
import '../string_utils.dart';
import 'alias.dart';
import 'game_button_set.dart';
import 'settings.dart';
import 'trigger.dart';
import 'variable.dart';
import 'plugin.dart';
class MUDProfile {
String id;
class MUDProfile extends PluginBase {
String name;
String host;
int port;
@@ -23,7 +17,7 @@ class MUDProfile {
AuthMethod authMethod;
MUDProfile({
required this.id,
required String id,
required this.name,
required this.host,
required this.port,
@@ -31,7 +25,7 @@ class MUDProfile {
this.username = '',
this.password = '',
this.authMethod = AuthMethod.none,
});
}) : super(id);
factory MUDProfile.empty() => MUDProfile(
id: uuid(),
@@ -95,156 +89,6 @@ class MUDProfile {
profile.id, profile.id, (profile.toJson()));
}
Future<List<Trigger>> loadTriggers() async {
debugPrint('MUDProfile.loadTriggers: $id');
final triggers = await ProfileStorage.listProfileFiles(id, 'triggers');
final triggerFiles = <Map<String, dynamic>>[];
for (final trigger in triggers) {
debugPrint('MUDProfile.loadTriggers: $id/triggers/$trigger');
final triggerFile =
await ProfileStorage.readProfileFile(id, 'triggers/$trigger');
if (triggerFile != null) {
triggerFiles.add(triggerFile);
}
}
return triggerFiles.map((e) => Trigger.fromJson(e)).toList();
}
Future<List<Alias>> loadAliases() async {
debugPrint('MUDProfile.loadAliases: $id');
final aliases = await ProfileStorage.listProfileFiles(id, 'aliases');
final aliasFiles = <Map<String, dynamic>>[];
for (final alias in aliases) {
debugPrint('MUDProfile.loadAliases: $id/aliases/$alias');
final aliasFile =
await ProfileStorage.readProfileFile(id, 'aliases/$alias');
if (aliasFile != null) {
aliasFiles.add(aliasFile);
}
}
return aliasFiles.map((e) => Alias.fromJson(e)).toList();
}
Future<List<Variable>> loadVariables() async {
debugPrint('MUDProfile.loadVariables: $id');
final vars = await ProfileStorage.readProfileFile(id, 'vars');
if (vars == null) {
return [];
}
return (vars['vars'] as List<dynamic>)
.map((e) => Variable.fromJson(e))
.toList();
}
Future<List<GameButtonSetData>> loadButtonSets() async {
debugPrint('MUDProfile.loadButtonSets: $id');
final buttonSets = await ProfileStorage.listProfileFiles(id, 'button_sets');
final buttonSetFiles = <Map<String, dynamic>>[];
for (final buttonSet in buttonSets) {
debugPrint('MUDProfile.loadButtonSets: $id/buttonSets/$buttonSet');
final buttonSetFile =
await ProfileStorage.readProfileFile(id, 'button_sets/$buttonSet');
if (buttonSetFile != null) {
buttonSetFiles.add(buttonSetFile);
}
}
return buttonSetFiles.map((e) => GameButtonSetData.fromJson(e)).toList();
}
Future<KeyboardShortcuts> loadKeyboardShortcuts() async {
debugPrint('MUDProfile.loadKeyboardShortcuts: $id');
final shortcuts =
await ProfileStorage.readProfileFile(id, 'keyboard_shortcuts');
if (shortcuts == null) {
return KeyboardShortcuts.empty();
}
return KeyboardShortcuts.fromJson(shortcuts);
}
Future<Settings> loadSettings() async {
debugPrint('MUDProfile.loadSettings: $id');
final settings = await ProfileStorage.readProfileFile(id, 'settings');
if (settings == null) {
return Settings.empty();
}
return Settings.fromJson(settings);
}
Future<void> saveAlias(Alias alias) async {
debugPrint('MUDProfile.saveAlias: $id/aliases/${alias.id}');
return ProfileStorage.writeProfileFile(
id, 'aliases/${alias.id}', alias.toJson());
}
Future<void> deleteAlias(Alias alias) async {
debugPrint('MUDProfile.deleteAlias: $id/aliases/${alias.id}');
return ProfileStorage.deleteProfileFile(id, 'aliases/${alias.id}');
}
Future<void> saveTrigger(Trigger trigger) async {
debugPrint('MUDProfile.saveTrigger: $id/triggers/${trigger.id}');
return ProfileStorage.writeProfileFile(
id, 'triggers/${trigger.id}', trigger.toJson());
}
Future<void> deleteTrigger(Trigger trigger) async {
debugPrint('MUDProfile.deleteTrigger: $id/triggers/${trigger.id}');
return ProfileStorage.deleteProfileFile(id, 'triggers/${trigger.id}');
}
Future<void> saveButtonSet(GameButtonSetData buttonSet) async {
debugPrint('MUDProfile.saveButtonSet: $id/button_sets/${buttonSet.id}');
return ProfileStorage.writeProfileFile(
id, 'button_sets/${buttonSet.id}', buttonSet.toJson());
}
Future<void> saveKeyboardShortcuts(KeyboardShortcuts shortcuts) async {
debugPrint('MUDProfile.saveKeyboardShortcuts: $id');
return ProfileStorage.writeProfileFile(
id, 'keyboard_shortcuts', shortcuts.toJson());
}
Future<void> saveSettings(Settings settings) async {
debugPrint('MUDProfile.saveSettings: $id');
return ProfileStorage.writeProfileFile(id, 'settings', settings.toJson());
}
Future<void> deleteButtonSet(GameButtonSetData buttonSet) async {
debugPrint('MUDProfile.deleteButtonSet: $id/button_sets/${buttonSet.id}');
return ProfileStorage.deleteProfileFile(id, 'button_sets/${buttonSet.id}');
}
Future<void> saveVariable(List<Variable> current, Variable update) async {
debugPrint('MUDProfile.saveVariable: $id/vars');
final existing = current.indexWhere(
(v) => v.name == update.name,
);
if (existing >= 0) {
current[existing] = update;
} else {
current.add(update);
}
return ProfileStorage.writeProfileFile(
id,
'vars',
{'vars': current.map((v) => v.toJson()).toList()},
);
}
Future<void> deleteVariable(List<Variable> current, Variable update) async {
debugPrint('MUDProfile.deleteVariable: $id/vars');
final existing = current.indexWhere(
(v) => v.name == update.name,
);
if (existing >= 0) {
current.removeAt(existing);
}
return ProfileStorage.writeProfileFile(
id,
'vars',
{'vars': current.map((v) => v.toJson()).toList()},
);
}
static final encKey = enc.Key.fromUtf8(pwdKey);
static final encrypter = enc.Encrypter(enc.AES(encKey, padding: null));

View File

@@ -94,7 +94,7 @@ final routes = <String, Widget Function(BuildContext)>{
shortcuts: store.keyboardShortcuts,
onSave: (shortcuts) {
store.keyboardShortcuts = shortcuts;
store.currentProfile.saveKeyboardShortcuts(shortcuts);
store.saveKeyboardShortcuts(shortcuts);
},
);
});

View File

@@ -13,12 +13,9 @@ import 'color_utils.dart';
import 'consts.dart';
import 'features/action.dart';
import 'features/alias.dart';
import 'features/game_button_set.dart';
import 'features/keyboard_shortcuts.dart';
import 'features/profile.dart';
import 'features/settings.dart';
import 'features/trigger.dart';
import 'features/variable.dart';
import 'keyboard_shortcuts.dart';
const maxLines = 2000;
@@ -45,13 +42,8 @@ class GameStore extends ChangeNotifier {
RegExp("(?<!$commandSeparator)$commandSeparator(?!$commandSeparator)");
// features
// TODO - move to MUDProfile and make that reactive
Settings settings = Settings.empty();
final List<Trigger> triggers = [];
final List<Alias> aliases = [];
final Map<String, Variable> variables = {};
final List<GameButtonSetData> buttonSets = [];
KeyboardShortcuts keyboardShortcuts = KeyboardShortcuts.empty();
Settings settings = Settings.empty();
MUDProfile get currentProfile => _currentProfile!;
@@ -82,56 +74,30 @@ class GameStore extends ChangeNotifier {
onData: onData,
onError: onError,
);
await Future.wait([
loadTriggers(),
loadAliases(),
loadVariables(),
loadButtonSets(),
await Future.wait(<Future<dynamic>>[
currentProfile.load(),
loadKeyboardShortcuts(),
loadSettings(),
]);
_client.connect();
notifyListeners();
}
Future<void> loadTriggers() async {
debugPrint('loadTriggers');
final list = await currentProfile.loadTriggers();
triggers.clear();
triggers.addAll(list);
notifyListeners();
debugPrint('Triggers: ${triggers.length}');
Future<KeyboardShortcuts> getKeyboardShortcuts() async {
debugPrint('MUDProfile.loadKeyboardShortcuts: ${currentProfile.id}');
// TODO use global storage (not profile specific)
final shortcuts = await ProfileStorage.readProfileFile(
currentProfile.id, 'keyboard_shortcuts');
if (shortcuts == null) {
return KeyboardShortcuts.empty();
}
return KeyboardShortcuts.fromJson(shortcuts);
}
Future<void> loadAliases() async {
final list = await currentProfile.loadAliases();
aliases.clear();
aliases.addAll(list);
notifyListeners();
debugPrint('Aliases: ${aliases.length}');
}
Future<void> loadVariables() async {
final list = await currentProfile.loadVariables();
variables.clear();
variables.addAll(Map.fromEntries(list.map((e) => MapEntry(e.name, e))));
notifyListeners();
debugPrint('Variables: ${variables.length}');
}
Future<void> loadButtonSets() async {
final list = await currentProfile.loadButtonSets();
buttonSets.clear();
buttonSets.addAll(list);
notifyListeners();
debugPrint('ButtonSets: ${buttonSets.length}');
}
Future<void> loadKeyboardShortcuts() async {
final shortcuts = await currentProfile.loadKeyboardShortcuts();
keyboardShortcuts = shortcuts;
notifyListeners();
debugPrint('KeyboardShortcuts loaded');
Future<void> saveKeyboardShortcuts(KeyboardShortcuts shortcuts) async {
debugPrint('MUDProfile.saveKeyboardShortcuts: ${currentProfile.id}');
return ProfileStorage.writeProfileFile(
currentProfile.id, 'keyboard_shortcuts', shortcuts.toJson());
}
Future<void> loadSettings() async {
@@ -141,10 +107,17 @@ class GameStore extends ChangeNotifier {
debugPrint('Settings loaded');
}
Future<void> loadKeyboardShortcuts() async {
final shortcuts = await getKeyboardShortcuts();
keyboardShortcuts = shortcuts;
notifyListeners();
debugPrint('KeyboardShortcuts loaded');
}
bool processTriggers(String line) {
bool showLine = true;
final str = ColorUtils.stripColor(line);
for (final trigger in triggers) {
for (final trigger in currentProfile.triggers) {
if (!trigger.isAvailable) {
continue;
}
@@ -164,7 +137,7 @@ class GameStore extends ChangeNotifier {
bool processAliases(String line) {
bool sendLine = true;
final str = line;
for (final alias in [...builtInAliases, ...aliases]) {
for (final alias in [...builtInAliases, ...currentProfile.aliases]) {
if (!alias.isAvailable) {
continue;
}

View File

@@ -13,7 +13,7 @@ class AliasListPage extends StatelessWidget with GameStoreMixin {
return GenericListPage(
title: const Text('Aliases'),
save: save,
items: storeOf(context).aliases,
items: storeOf(context).currentProfile.aliases,
detailsPath: Paths.alias,
displayName: (alias) => alias.pattern,
searchTags: (alias) => [
@@ -45,7 +45,7 @@ class AliasListPage extends StatelessWidget with GameStoreMixin {
switch (value) {
case 'delete':
store.currentProfile.deleteAlias(alias);
store.loadAliases();
store.currentProfile.loadAliases();
break;
}
},
@@ -68,6 +68,6 @@ class AliasListPage extends StatelessWidget with GameStoreMixin {
Future<void> save(GameStore store, Alias updated) async {
await store.currentProfile.saveAlias(updated);
// TODO - stop re-loading all aliases, only replace the one that changed
await store.loadAliases();
await store.currentProfile.loadAliases();
}
}

View File

@@ -13,7 +13,7 @@ class ButtonSetListPage extends StatelessWidget with GameStoreMixin {
return GenericListPage(
title: const Text('Button Sets'),
save: save,
items: storeOf(context).buttonSets,
items: storeOf(context).currentProfile.buttonSets,
detailsPath: Paths.buttonSet,
displayName: (buttonSet) => buttonSet.name,
searchTags: (buttonSet) => [
@@ -40,7 +40,7 @@ class ButtonSetListPage extends StatelessWidget with GameStoreMixin {
);
if (data != null) {
store.currentProfile.saveButtonSet(data as GameButtonSetData);
store.loadButtonSets();
store.currentProfile.loadButtonSets();
}
break;
}
@@ -72,7 +72,7 @@ class ButtonSetListPage extends StatelessWidget with GameStoreMixin {
switch (value) {
case 'delete':
store.currentProfile.deleteButtonSet(buttonSet);
store.loadButtonSets();
store.currentProfile.loadButtonSets();
break;
}
},
@@ -95,7 +95,7 @@ class ButtonSetListPage extends StatelessWidget with GameStoreMixin {
Future<void> save(GameStore store, GameButtonSetData updated) async {
await store.currentProfile.saveButtonSet(updated);
// TODO - stop re-loading all triggers, only replace the one that changed
await store.loadButtonSets();
await store.currentProfile.loadButtonSets();
}
}

View File

@@ -9,7 +9,7 @@ import 'package:window_manager/window_manager.dart';
import '../core/consts.dart';
import '../core/features/game_button_set.dart';
import '../core/keyboard_shortcuts.dart';
import '../core/features/keyboard_shortcuts.dart';
import '../core/store.dart';
class HomePage extends StatefulWidget {
@@ -85,9 +85,10 @@ class HomePageState extends State<HomePage>
TextSpan(
text: segment.text,
style: consoleStyle.copyWith(
color: Color(segment.themedFgColor),
backgroundColor:
Color(segment.themedBgColor),
color: Color(
segment.themedFgColor),
backgroundColor: Color(
segment.themedBgColor),
fontWeight: segment.bold
? FontWeight.w800
: null,
@@ -114,12 +115,14 @@ class HomePageState extends State<HomePage>
),
),
),
for (final buttonSet
in store.buttonSets.where((b) => b.enabled))
Padding(
padding: const EdgeInsets.all(8.0),
child: GameButtonSet(data: buttonSet),
)
if (store.connected)
for (final buttonSet in store
.currentProfile.buttonSets
.where((b) => b.enabled))
Padding(
padding: const EdgeInsets.all(8.0),
child: GameButtonSet(data: buttonSet),
)
],
),
);

View File

@@ -1,6 +1,7 @@
import 'package:flutter/material.dart';
import '../core/keyboard_shortcuts.dart';
import '../core/features/keyboard_shortcuts.dart';
class KeyboardShortcutsPage extends StatefulWidget {
const KeyboardShortcutsPage({super.key, required this.shortcuts, required this.onSave});

View File

@@ -13,7 +13,7 @@ class TriggerListPage extends StatelessWidget with GameStoreMixin {
return GenericListPage(
title: const Text('Triggers'),
save: save,
items: storeOf(context).triggers,
items: storeOf(context).currentProfile.triggers,
detailsPath: Paths.trigger,
displayName: (trigger) => trigger.pattern,
searchTags: (trigger) => [
@@ -45,8 +45,9 @@ class TriggerListPage extends StatelessWidget with GameStoreMixin {
onSelected: (value) {
switch (value) {
case 'delete':
// TODO extract this to props
store.currentProfile.deleteTrigger(trigger);
store.loadTriggers();
store.currentProfile.loadTriggers();
break;
}
},
@@ -66,10 +67,11 @@ class TriggerListPage extends StatelessWidget with GameStoreMixin {
);
}
// TODO extract this to props
Future<void> save(GameStore store, Trigger updated) async {
await store.currentProfile.saveTrigger(updated);
// TODO - stop re-loading all triggers, only replace the one that changed
await store.loadTriggers();
await store.currentProfile.loadTriggers();
}
}

View File

@@ -13,10 +13,11 @@ class VariableListPage extends StatelessWidget with GameStoreMixin {
appBar: AppBar(
title: const Text('Variables'),
),
// TODO extract this to props
body: GameStore.consumer(
builder: (context, store, child) {
debugPrint('Variable list rebuild');
final variables = store.variables.values;
final variables = store.currentProfile.variables.values;
return ListView.builder(
itemCount: variables.length,
itemBuilder: (context, item) {
@@ -53,9 +54,11 @@ class VariableListPage extends StatelessWidget with GameStoreMixin {
);
}
// TODO extract this to props
Future<void> save(GameStore store, Variable updated) async {
await store.currentProfile
.saveVariable(store.variables.values.toList(), updated);
await store.loadVariables();
.saveVariable(store.currentProfile.variables.values.toList(), updated);
await store.currentProfile.loadVariables();
}
}