Files
mudblock/lib/core/features/plugin.dart

214 lines
6.3 KiB
Dart

import 'package:flutter/foundation.dart';
import '../storage.dart';
import 'alias.dart';
import 'game_button_set.dart';
import 'settings.dart';
import 'trigger.dart';
import 'variable.dart';
class PluginBase extends ChangeNotifier {
final String id;
final List<Trigger> triggers = [];
final List<Alias> aliases = [];
final Map<String, Variable> variables = {};
final List<GameButtonSetData> buttonSets = [];
PluginBase(this.id);
Future<void> load() async {
await Future.wait([
getAliases(),
getTriggers(),
getVariables(),
getButtonSets(),
]);
notifyListeners();
}
Future<List<Trigger>> loadTriggers() async {
debugPrint('MUDProfile.loadTriggers: $id');
final triggers = await ProfileStorage.listProfileFiles(id, 'triggers');
final triggerFiles = <Map<String, dynamic>>[];
for (final trigger in triggers) {
debugPrint('MUDProfile.loadTriggers: $id/triggers/$trigger');
final triggerFile =
await ProfileStorage.readProfileFile(id, 'triggers/$trigger');
if (triggerFile != null) {
triggerFiles.add(triggerFile);
}
}
return triggerFiles.map((e) => Trigger.fromJson(e)).toList();
}
Future<List<Alias>> loadAliases() async {
debugPrint('MUDProfile.loadAliases: $id');
final aliases = await ProfileStorage.listProfileFiles(id, 'aliases');
final aliasFiles = <Map<String, dynamic>>[];
for (final alias in aliases) {
debugPrint('MUDProfile.loadAliases: $id/aliases/$alias');
final aliasFile =
await ProfileStorage.readProfileFile(id, 'aliases/$alias');
if (aliasFile != null) {
aliasFiles.add(aliasFile);
}
}
return aliasFiles.map((e) => Alias.fromJson(e)).toList();
}
Future<List<Variable>> loadVariables() async {
debugPrint('MUDProfile.loadVariables: $id');
final vars = await ProfileStorage.readProfileFile(id, 'vars');
if (vars == null) {
return [];
}
return (vars['vars'] as List<dynamic>)
.map((e) => Variable.fromJson(e))
.toList();
}
Future<List<GameButtonSetData>> loadButtonSets() async {
debugPrint('MUDProfile.loadButtonSets: $id');
final buttonSets = await ProfileStorage.listProfileFiles(id, 'button_sets');
final buttonSetFiles = <Map<String, dynamic>>[];
for (final buttonSet in buttonSets) {
debugPrint('MUDProfile.loadButtonSets: $id/buttonSets/$buttonSet');
final buttonSetFile =
await ProfileStorage.readProfileFile(id, 'button_sets/$buttonSet');
if (buttonSetFile != null) {
buttonSetFiles.add(buttonSetFile);
}
}
return buttonSetFiles.map((e) => GameButtonSetData.fromJson(e)).toList();
}
Future<Settings> loadSettings() async {
debugPrint('MUDProfile.loadSettings: $id');
final settings = await ProfileStorage.readProfileFile(id, 'settings');
if (settings == null) {
return Settings.empty();
}
return Settings.fromJson(settings);
}
Future<void> saveAlias(Alias alias) async {
debugPrint('MUDProfile.saveAlias: $id/aliases/${alias.id}');
return ProfileStorage.writeProfileFile(
id, 'aliases/${alias.id}', alias.toJson());
}
Future<void> deleteAlias(Alias alias) async {
debugPrint('MUDProfile.deleteAlias: $id/aliases/${alias.id}');
return ProfileStorage.deleteProfileFile(id, 'aliases/${alias.id}');
}
Future<void> saveTrigger(Trigger trigger) async {
debugPrint('MUDProfile.saveTrigger: $id/triggers/${trigger.id}');
return ProfileStorage.writeProfileFile(
id, 'triggers/${trigger.id}', trigger.toJson());
}
Future<void> deleteTrigger(Trigger trigger) async {
debugPrint('MUDProfile.deleteTrigger: $id/triggers/${trigger.id}');
return ProfileStorage.deleteProfileFile(id, 'triggers/${trigger.id}');
}
Future<void> saveButtonSet(GameButtonSetData buttonSet) async {
debugPrint('MUDProfile.saveButtonSet: $id/button_sets/${buttonSet.id}');
return ProfileStorage.writeProfileFile(
id, 'button_sets/${buttonSet.id}', buttonSet.toJson());
}
Future<void> saveSettings(Settings settings) async {
debugPrint('MUDProfile.saveSettings: $id');
return ProfileStorage.writeProfileFile(id, 'settings', settings.toJson());
}
Future<void> deleteButtonSet(GameButtonSetData buttonSet) async {
debugPrint('MUDProfile.deleteButtonSet: $id/button_sets/${buttonSet.id}');
return ProfileStorage.deleteProfileFile(id, 'button_sets/${buttonSet.id}');
}
Future<void> saveVariable(List<Variable> current, Variable update) async {
debugPrint('MUDProfile.saveVariable: $id/vars');
final existing = current.indexWhere(
(v) => v.name == update.name,
);
if (existing >= 0) {
current[existing] = update;
} else {
current.add(update);
}
return ProfileStorage.writeProfileFile(
id,
'vars',
{'vars': current.map((v) => v.toJson()).toList()},
);
}
Future<void> deleteVariable(List<Variable> current, Variable update) async {
debugPrint('MUDProfile.deleteVariable: $id/vars');
final existing = current.indexWhere(
(v) => v.name == update.name,
);
if (existing >= 0) {
current.removeAt(existing);
}
return ProfileStorage.writeProfileFile(
id,
'vars',
{'vars': current.map((v) => v.toJson()).toList()},
);
}
Future<void> getTriggers() async {
debugPrint('loadTriggers');
final list = await loadTriggers();
triggers.clear();
triggers.addAll(list);
notifyListeners();
debugPrint('Triggers: ${triggers.length}');
}
Future<void> getAliases() async {
final list = await loadAliases();
aliases.clear();
aliases.addAll(list);
notifyListeners();
debugPrint('Aliases: ${aliases.length}');
}
Future<void> getVariables() async {
final list = await loadVariables();
variables.clear();
variables.addAll(Map.fromEntries(list.map((e) => MapEntry(e.name, e))));
notifyListeners();
debugPrint('Variables: ${variables.length}');
}
Future<void> getButtonSets() async {
final list = await loadButtonSets();
buttonSets.clear();
buttonSets.addAll(list);
notifyListeners();
debugPrint('ButtonSets: ${buttonSets.length}');
}
}
class Plugin extends PluginBase {
final String profileId;
@override
String get id => _id;
final String _id;
Plugin(this.profileId, String id)
: _id = id,
super('$profileId/$id');
}